Kester Sheridan

Portrait, 1995, Acrylic on Board

Tags: Painting, Art

Blackberry Experiential Campaign in O2 Stores, 2013, Kinect, C#, DirectX

Tags: Coding, Design

An experiential campaign for the launch of the new BlackBerry Z10 smart phone which ran in a number of O2 stores throughout the UK. The campaign utilised the Microsoft Kinect depth camera which allowed the user to control a gender specific avatar to navigate through a series of videos explaining the features of the new phone and participate in a competition by answering a series of questions that would appear on screen once the user had watched at least two videos to 'unlock' the competition.

Sisters, 1995, Oil on Canvas

Tags: Painting, Art

Voice-Activated Avatar Android App, 2014, Unity, C#, Java, Google Speech API

Tags: Coding, Design

As part of pitch process for McDonalds’ Happy Studio which is their online gaming platform for children, we explored a creative territory using the Happy Meal character, Happy at its core. This concept was to make Happy into your child’s virtual friend who was able to curator your child’s daily routine through a series of fun and educational activities ranging from star jumps in park utilising the accelerometer in the device, making animal noises together, reading him a good-night story to brushing your teeth together. As part of this application to allow the child to interact with Happy in a more natural way, the concept of ‘Siri for kids’ was suggested so for the pitch we developed a prototype in around three days that utilised the Google Speech API to illustrate this concept, in which a series of animations would be triggered if a particular phrase was uttered as well being able to tickle Happy by rubbing his belly on the screen.

Cardboard Virtual Reality Headset, 2014, Unity, C#, Java, Cardboard & 6X Lens

Tags: Coding, Design

As part of the pitch process for Britvic, we came up with an idea for Robinsons with their strong association with the Wimbledon Championship and given the growing popularity of immersive technologies such as Oculus Rift, to allow drinkers of Robinson to ‘get closer to the action’ through a ‘more democratic’ version of this technology, a free promotional cardboard flat-pack headset into which fans would be able to mount their smartphone. A mobile site would stream live the 360° view from the umpire’s chair during a match although for the actual prototype it was not possible to get hold of actual 360° footage of Wimbledon so instead I used a 3D model of the Centre Court and into which I added players, ball boys and umpires. The app accesses the gyroscope and accelerometer information from the device so allowing the view to change when you turn your head. By using the cardboard headset with a slightly different viewpoint of the scene for each eye a stereographic effect is achieved. This idea and prototype, which took around three days to develop were produced in February 2014 so produced before the highly-publicised Google cardboard headset and the BBC trials of using the Oculus Rift to allow spectators to see the action at the Commonwealth Games in Glasgow.

Splash, 1995, Oil on Canvas

Tags: Painting, Art

Penalty Shoot-out using Kinect, 2012, Kinect, C#, DirectX, Physics Engine

Tags: Coding, Design, Creative

When the user stands in front of the screen the rotating ball on the splash screen is exploded and the user is presented with a footballer standing in front of a goal. The user's movements are mapped to this 3D rigged model of a footballer using the Microsoft Kinect. The 3D environment is also modelled within a physics engine so allowing the user to interact realistically within the 3D environment, in this case kicking the ball into the goal. The system can run in either landscape or portrait mode.

Introducing Happy, 2014, Creative Concept

Tags: Creative, Design

In May, McDonalds launched their Happy Meal brand character, Happy in the United States to widespread derision in the press and social media so it was suggested that for the UK release scheduled for early next year to take inspiration from Disney’s ‘Where’s my water’ mobile game which was used to introduce Swampy the Alligator character and introduce Happy via a mobile game in which children can grow to love character through their fun interactions. Taking the character’s core raison d'etre of making people happy, I came up with the concept of an episodic game in which the user must complete each level by interacting with Happy (the one on left-hand side in the example above) and any associated props to make the other character laugh. This was presented to the client with the game hopefully going live when Happy is launched in the UK.

Virtual Reality Interactive Presentation, 2014, Unity, C#

Tags: Coding, Design, Creative

Whilst at Razorfish, we were approached by a client who wanted to establish themselves in a new industry, taking their learnings from their current industry and applying them to the new one through the development of a state-of–the-art control centre. I designed and developed an interactive presentation which utilised the accelerometer and gyroscope in the iPad to allow the user to move around a virtual control centre testing out different scenarios to see how the virtual operators would react to these changing scenarios and to see how the different screens would represent the changing information. This application was built in around four to five days.

Social Spectator Statue, 2014, Creative Concept for Britvic Pitch

Tags: Creative

As part of the pitch process for Britvic, I came up with an idea for Robinsons with their strong association with the Wimbledon Championship to build an automaton statue in the grounds of the All England Club with a similar look and feel to the existing Fred Perry statue that currently resides there. Taking inspiration from Greyworld’s the Monument to the Unknown Artist which changes its pose when you stand in-front of it; this automaton statue would be connected to the web and would scrape social media to gauge the national mood of British tennis fans in real time throughout the tournament. The statue would then adopt different positions to reflect these moods – from head-in-hands to punching the air.

Fuel for Thought, 2012, C# using EEG Headset

Tags: Coding, Creative

A R&D driving demo utilising the Neurosky Mindwave, portable EEG headset to control a car's acceleration through measuring the user's brainwaves whilst the steering is controlled using a gamepad or keyboard.

Virtual Green Screen, 2011, C++, OpenCV, Panasonic D-Imager

Tags: Coding, Creative

A R&D demo utilising the Panasonic D-Imager depth camera and a HD camera to create a real-time virtual green screen in which a figure can be extracted from a crowd and placed into a virtual scene without the use of a conventional chroma-key screen placed behind the subject. Due to the limitations of the Panasonic D-Imager's resolution of 160 x 120 pixels further imaging processing was necessary although there was still a degree of artefact in the final image generated in real-time.

Olympia, 1996, Oil on Canvas

Tags: Painting, Art

TellyVision, 2005, C# using OpenCV libraries

Tags: Coding, Creative

As part of my Masters in Arts Computing at Goldsmiths College, London in 2004/05, I developed an application which utilised a TV capture card to overlay in real-time subtitles of other media or doodled moustaches and glasses over the faces of people who appeared on TV, thereby subverting the meaning of the pictures and so interrupting the expectations of the spectator for a medium that is taken so much for granted. The system utilised the openCV computer vision library to automatically detect the people's faces that appeared on TV. The application was shown as part of the .node London Digital Arts Festival in March 2006.

Please visit the project's website for more information

Standing Figure, 1995, Oil on Canvas

Tags: Painting, Art

'Will It Fit?' App, 2014, Creative Concept for Hyundai Pitch

Tags: Creative

As part of the pitch process for Hyundai, I came up with the idea of developing a ‘value-added’ app for owners of Hyundai vehicles which would enable them to know if a particular item would fit in their car given the dimensions of the car’s boot and the dimensions of the item in question either derived from website data or by using an object of known dimension to measure alongside or manually typing in its dimensions. A further extension of this might be to add a depth camera into the boot so you could work out how much room you have left in real-time once you have already partly filled your boot.

Penglais Cafe, Aberystwyth, 2006, Oil on Canvas

Tags: Painting, Art

Mannequins, 1996, Pastel on Watercolour Paper

Tags: Drawing, Art

Hawaiian Dress, 1995, Pastel on Paper

Tags: Drawing, Art

Just for Bosses, 2003, Flash animation

Tags: Flash, Creative

A simple animation of a spoof advert promoting a men's grooming product originally developed in Flash MX in 2003.

Headex, 2003, Flash animation

Tags: Flash, Creative

A simple animation of a spoof advert promoting a headache tablet originally developed in Flash MX in 2003.

MediaMontage, 2005, C# using Data glove

Tags: Coding, Creative

As part of my Masters in Arts Computing at Goldsmiths College, London in 2004/05, I developed an application to allow me to create montages of audio and video clips that could be played either once, looped, or triggered by a gestural interface using a P5 Data glove. A particular gesture of the user's hand could be mapped to a particular movie or audio clip so allowing this clip to be triggered in real time as part of a live performance. The application was shown as part of the .node London Digital Arts Festival in March 2006.

Please visit the project's website for more information

SolidSight, 2010, C++, DirectX, OpenCV computer vision

Tags: Coding, Creative

For my final dissertation as part of my Masters in Computer Games and Entertainment at Goldsmiths College, London 2009/10, I built a lightweight motion-capture system using a stereoscopic rig consisting of two Sony PS3 Eye cameras that could be used as a controller-less interface system similar to the Microsoft's Kinect which at the time had yet to be released. This system was able to map the position of the player's head and hands in a 1:1 representation with a 3D avatar, without the need for any special setup (chroma-key background) or prior marking of joints.

Please visit the project's website for more information

Waverley St, Nottingham, 2003, Acrylic on Canvas Board

Tags: Painting, Art

Avatar with Physics Engine, 2012, C#, DirectX, Kinect

Tags: Coding, Creative

A R&D demo using the Microsoft Kinect in which the user's movements are mapped to a 3D rigged model of the Green Giant. The 3D environment is also modelled within a physics engine so allowing the user to interact realistically within the 3D environment, in this case knocking down a block wall.