Kester Sheridan

Portrait, 1995, Acrylic on Board

Tags: Painting, Art

Blackberry Experiential Campaign in O2 Stores, 2013, Kinect, C#, DirectX

Tags: Coding, Design

An experiential campaign for the launch of the new BlackBerry Z10 smart phone which ran in a number of O2 stores throughout the UK. The campaign utilised the Microsoft Kinect depth camera which allowed the user to control a gender specific avatar to navigate through a series of videos explaining the features of the new phone and participate in a competition by answering a series of questions that would appear on screen once the user had watched at least two videos to 'unlock' the competition.

Penalty Shoot-out using Kinect, 2012, Kinect, C#, DirectX, Physics Engine

Tags: Coding, Design

When the user stands in front of the screen the rotating ball on the splash screen is exploded and the user is presented with a footballer standing in front of a goal. The user's movements are mapped to this 3D rigged model of a footballer using the Microsoft Kinect. The 3D environment is also modelled within a physics engine so allowing the user to interact realistically within the 3D environment, in this case kicking the ball into the goal. The system can run in either landscape or portrait mode.

Sisters, 1995, Oil on Canvas

Tags: Painting, Art

Fuel for Thought, 2012, C# using EEG Headset

Tags: Coding

A R&D driving demo utilising the Neurosky Mindwave, portable EEG headset to control a car's acceleration through measuring the user's brainwaves whilst the steering is controlled using a gamepad or keyboard.

Splash, 1995, Oil on Canvas

Tags: Painting, Art

Waverley St, Nottingham, 2003, Acrylic on Canvas Board

Tags: Painting, Art

Virtual Green Screen, 2011, C++, OpenCV, Panasonic D-Imager

Tags: Coding

A R&D demo utilising the Panasonic D-Imager depth camera and a HD camera to create a real-time virtual green screen in which a figure can be extracted from a crowd and placed into a virtual scene without the use of a conventional chroma-key screen placed behind the subject. Due to the limitations of the Panasonic D-Imager's resolution of 160 x 120 pixels further imaging processing was necessary although there was still a degree of artefact in the final image generated in real-time.

Olympia, 1996, Oil on Canvas

Tags: Painting, Art

TellyVision, 2005, C# using OpenCV libraries

Tags: Coding

As part of my Masters in Arts Computing at Goldsmiths College, London in 2004/05, I developed an application which utilised a TV capture card to overlay in real-time subtitles of other media or doodled moustaches and glasses over the faces of people who appeared on TV, thereby subverting the meaning of the pictures and so interrupting the expectations of the spectator for a medium that is taken so much for granted. The system utilised the openCV computer vision library to automatically detect the people's faces that appeared on TV. The application was shown as part of the .node London Digital Arts Festival in March 2006.

Please visit the project's website for more information

Standing Figure, 1995, Oil on Canvas

Tags: Painting, Art

Penglais Cafe, Aberystwyth, 2006, Oil on Canvas

Tags: Painting, Art

Mannequins, 1996, Pastel on Watercolour Paper

Tags: Drawing, Art

Hawaiian Dress, 1995, Pastel on Paper

Tags: Drawing, Art

Just for Bosses, 2003, Flash animation

Tags: Flash

A simple animation of a spoof advert promoting a men's grooming product originally developed in Flash MX in 2003.

Headex, 2003, Flash animation

Tags: Flash

A simple animation of a spoof advert promoting a headache tablet originally developed in Flash MX in 2003.

MediaMontage, 2005, C# using Data glove

Tags: Coding

As part of my Masters in Arts Computing at Goldsmiths College, London in 2004/05, I developed an application to allow me to create montages of audio and video clips that could be played either once, looped, or triggered by a gestural interface using a P5 Data glove. A particular gesture of the user's hand could be mapped to a particular movie or audio clip so allowing this clip to be triggered in real time as part of a live performance. The application was shown as part of the .node London Digital Arts Festival in March 2006.

Please visit the project's website for more information

SolidSight, 2010, C++, DirectX, OpenCV computer vision

Tags: Coding

For my final dissertation as part of my Masters in Computer Games and Entertainment at Goldsmiths College, London 2009/10, I built a lightweight motion-capture system using a stereoscopic rig consisting of two Sony PS3 Eye cameras that could be used as a controller-less interface system similar to the Microsoft's Kinect which at the time had yet to be released. This system was able to map the position of the player's head and hands in a 1:1 representation with a 3D avatar, without the need for any special setup (chroma-key background) or prior marking of joints.

Please visit the project's website for more information

Avatar with Physics Engine, 2012, C#, DirectX, Kinect

Tags: Coding

A R&D demo using the Microsoft Kinect in which the user's movements are mapped to a 3D rigged model of the Green Giant. The 3D environment is also modelled within a physics engine so allowing the user to interact realistically within the 3D environment, in this case knocking down a block wall.